People at Play
When I left home for graduate school and my first apartment, I could barely boil water. But I rapidly recognized that I couldn’t afford to go out to eat very often and I didn’t want to subsist on products from the supermarket’s freezer case. My solution? Learn to cook! Living alone let me experiment and hone my kitchen skills without anyone else around to say, “I thought we were going to eat before 8 p.m.” or “Did you really mean it to turn out this consistency?” And I found that I liked cooking—both the process itself and the tasty results.
Ralph Baer is perhaps best known as the father of home video games. He patented the idea for playing a video game on a television and then successfully developed the first home video game system, the Magnavox Odyssey, that came out in 1972. And yet Baer’s work on video games was only one small part of a lifetime of inventing. He had worked for decades in the defense industry, ultimately heading a major engineering division of Sanders, a large military contractor. And in the 1970s—after the success of the Odyssey—he became an active creator of many successful electronic toys.
The Strong Museum Trustee
Not long ago—1977, to be exact—in our very own galaxy, moviegoers witnessed the birth of a legend. Since its inception, the Star Wars franchise has generated billions of dollars in film, television, and merchandise, and is one of the most iconic titles in entertainment history. But while its popularity is undisputed today, that was not always the case. In fact, it was quite the opposite, which led to what could have easily become one of the biggest faux pas in toy history.