Games

Playing with Almost Nothing

In these days of lockdowns and social distancing, resourcefulness has become a watchword in so many facets of our lives. All of us are working to become a little more adept at making the most of what’s immediately at hand in our homes. Fortunately, when it comes to play, sometimes the primary raw material turns out to be ingenuity—something that doesn’t require a trip to the store or an online purchase.

Building a Settlement: German-style Games in North America

January brought the start of a new year and also the start of a new project. I began to inventory and process the Mayfair Games archival materials that were donated to The Strong museum in 2017. In an effort to learn more about the company, I started reading about the board games, card games, and role-playing games it produced. I quickly learned that Settlers of Catan, one of Mayfair Games’ most recognizable titles, not only ranks as an awesome game, but also has a history that changed the gaming industry.

Family Aggravation

However much you care for them, there’s no denying that families can be aggravating. That said, in my experience growing up, aggravation wasn’t an emotional response to stresses in our household—it meant Aggravation, my family’s favorite board game.

Armchair Generals Past, Present, and Future: A Short History of Wargaming

In 2018, The Strong received a donation of thousands of artifacts, including first-edition strategy and simulation games, wargames, and role-playing games from Darwin Bromley, co-founder of Mayfair Games. The artifacts constituted the single largest gift the to the museum’s collection and will help scholars understand the importance and influence of a transitional era in games, charting their effect on the development of contemporary examples and on video games.

Taking the Plunge: Two Pivotal Games that Set the Course of Pinball’s History

Is pinball a game of skill or a game of chance? Most people today would argue it’s a game of skill. The player chooses when to hit the ball with their flippers and some can even aim with deadeye precision at the glitzy little light-up targets that make these games so iconic. But what if we stripped that all away? No lights, no million-point multipliers, and most importantly, no flippers. Is still a game of skill when all you’re armed with is a spring-loaded plunger and the power of gravity?

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