However much you care for them, there’s no denying that families can be aggravating. That said, in my experience growing up, aggravation wasn’t an emotional response to stresses in our household—it meant Aggravation, my family’s favorite board game.
Digital Games Curator Andrew Borman uncovers the history of Atari's Gremlins The Arcade Game, from its initial conception in 1983 to its cancellation in 1985.
In 2018, The Strong received a donation of thousands of artifacts, including first-edition strategy and simulation games, wargames, and role-playing games from Darwin Bromley, co-founder of Mayfair Games. The artifacts constituted the single largest gift the to the museum’s collection and will help scholars understand the importance and influence of a transitional era in games, charting their effect on the development of contemporary examples and on video games.
Is pinball a game of skill or a game of chance? Most people today would argue it’s a game of skill. The player chooses when to hit the ball with their flippers and some can even aim with deadeye precision at the glitzy little light-up targets that make these games so iconic. But what if we stripped that all away? No lights, no million-point multipliers, and most importantly, no flippers. Is still a game of skill when all you’re armed with is a spring-loaded plunger and the power of gravity?
On November 7, 2019, I was delighted to help celebrate the induction of Magic: The Gathering into The Strong’s National Toy Hall of Fame. And that occasion inspired me to think back on my own personal history with the game. I played Magic: The Gathering for the first time during my senior year of high school. I’d played card games before, of course, but no amount of poker or Uno could prepare me for what, I would eventually learn, was the grandfather of all collectable card games.
2018 Strong Research Fellow
Syracuse University, NY
Alec S. Hurley, 2018 Strong Research Fellow
PhD Student, University of Texas at Austin, Austin, TX