Excitement is building around the Strong as we lead up to this year’s induction of new toys into the National Toy Hall of Fame. The toys in this year’s slate of 12 nominees demonstrate all the qualities necessary to earn a place of honor with other classics.
I don’t know that the words curator and curious come from a common root word, but I’ve noticed that most curators—like inquisitive three-year-olds—persistently ask questions. Even curators who’ve done thorough research keep on asking questions about their subject matter. And that’s the way things should be because researchers, historians, and collectors uncover new information all the time.
I remember the roar of the crowd as I confidently gripped the ball and took aim—the way the noises faded as I focused on my target—and the broad smile on Bozo the Clown’s face during my successful run on the Grand Prize Game.
Barbie. Love her or not, you have to admit that she is important. Here are three reasons:
You might not think of museum curators as showoffs, but we are. Personally, I love speaking in public and appearing on TV. However, the type of showing off that curators like best is the kind that involves sharing our collections with the world.
It was a sunny August day when the Strong curators rolled into the little town of Arcola, Illinois.
Some years ago, I watched Maggie Jane, my four-year-old niece, play with a few of her toys.
January 24, 2018
For Immediate Release
Nominate Your Favorite Video Game for Induction into the
The Strong’s World Video Game Hall of Fame®
(2018 Nominations Due by February 28)
ROCHESTER, New York—Do you have a favorite video game that deserves to join icons such as Pong, Pac-Man, Super Mario Bros., Tetris, The Legend of Zelda, and The Oregon Trail in The Strong’s World Video Game Hall of Fame? Video game lovers everywhere are urged to nominate their games for induction this coming May at worldvideogamehalloffame.org/nominate. Submissions for nominations must be made by Wednesday, February 28, 2018. Finalists will be announced on March 27, 2018, and inductees will be revealed at a special ceremony at The Strong museum on May 3, 2018.
The World Video Game Hall of Fame at The Strong was established in 2015 to recognize individual electronic games of all types—arcade, console, computer, handheld, and mobile—that meet the following criteria: icon-status, the game is widely recognized and remembered; longevity, the game is more than a passing fad and has enjoyed popularity over time; geographical reach, the game meets the above criteria across international boundaries; and influence, the game has exerted significant influence on the design and development of other games, on other forms of entertainment, or on popular culture and society in general. (A game may be inducted on the basis of the last criterion without necessarily having met all of the first three.)
Anyone can nominate a game to the World Video Game Hall of Fame. An internal museum advisory committee comprised of curators, educators, and historians reviews the submitted nominations and determines which toys meet the criteria for selection. Final selections are made on the advice of journalists, scholars, and other individuals familiar with the history of video games and their role in society. Inductees to the World Video Game Hall of Fame are on view on the museum’s second floor—Donkey Kong, Doom, Grand Theft Auto III, Halo: Combat Evolved, The Legend of Zelda, The Oregon Trail, Pac-Man, Pokemon Red and Green, Pong, The Sims, Sonic the Hedgehog, Space Invaders, Street Fighter II, Super Mario Bros., Tetris, and World of Warcraft.
For more information about the World Video Game Hall of Fame, visit worldvideogamehalloffame.org.
About The Strong®
The Strong is a highly interactive, collections-based museum devoted to the history and exploration of play. It is one of the largest history museums in the United States and one of the leading museums serving families. The Strong houses the world’s largest and most comprehensive collection of historical materials related to play and is home to the International Center for the History of Electronic Games, the National Toy Hall of Fame, the World Video Game Hall of Fame, the Brian Sutton-Smith Library and Archives of Play, the Woodbury School, and the American Journal of Play. Together, these enable a multifaceted array of research, exhibition, and other interpretive and educational activities that serve a diverse audience of adults, families, children, students, teachers, scholars, collectors, and others around the globe.