Brian Sutton-Smith Library and Archives of Play at The Strong
In 2018, The Strong received a donation of thousands of artifacts, including first-edition strategy and simulation games, wargames, and role-playing games from Darwin Bromley, co-founder of Mayfair Games. The artifacts constituted the single largest gift the to the museum’s collection and will help scholars understand the importance and influence of a transitional era in games, charting their effect on the development of contemporary examples and on video games.
In the beginning (or at least in the late 19th century), there was film. Capturing moving images and playing them back for astonished audiences at the cinema more than a century ago was magical. Though many people are still familiar with film, which has endured as a medium despite changing technologies, there are plenty of moving image formats which have been rendered obsolete over time and have found their way into the holdings of numerous libraries, archives, and museums.
Alec S. Hurley, 2018 Strong Research Fellow
PhD Student, University of Texas at Austin, Austin, TX
Video games have become increasingly popular over the last few years. In fact, a recent survey suggests that approximately 2/3rds of American adults partake in the pursuit. But even with this emerging success, gaming continues to be dogged by decades-old accusations. Many of the medium’s most ardent critics argue that games offer only vacuous experiences. Lying beyond the pixels, polygons, and interactive scenes is just empty entertainment. Or, even worse, they argue that games are only a vehicle for mindless violence and other moral corruptions.
In September 2018, I got to spend two weeks engaging with the Stuart Brown and Brian Sutton-Smith papers located in The Strong’s Brian Sutton-Smith Library and Archives of Play. These archival collections encompass the manuscripts, correspondence, unpublished drafts, and personal papers of two prominent play scholars and advocates, Stuart Brown and Brian Sutton-Smith.
Just after Thanksgiving of 2018, I had the opportunity to spend two weeks at The Strong museum on a Valentine-Cosman fellowship. I wanted to know how board games mirror our understanding of ourselves, and how that understanding has changed over the last half-century or so.