The Strong not only collects playthings, but also acquires significant material related to the invention, manufacture, and use of those playthings. One of the museum’s treasures is the collection of games, game prototypes, and archives from noted American game inventor and historian, Sid Sackson. Sackson (1920–2002) is revered among inventors, collectors, and serious players for his lifelong dedication to games and the gaming world.
When Twister’s three developers brought the concept to game publisher Milton Bradley in 1966, the firm agreed, initially, to manufacture the game.
The National Toy Hall of Fame at The Strong inducted Scrabble in 2004. Since then we’ve made efforts to collect many different versions of the famous “scrambled word game.”
Initially known as the Magic Cube, today’s Rubik’s Cube—a six-sided puzzler that has challenged several generations—holds the title of best-selling toy of all time.
Today gamers often seem immersed in their favorite games. But serious, focused gaming is nothing new. Just after the turn of the 20th century, many Americans concentrated and deliberated in a similar manner trying to assemble the latest plaything for adults and families—jigsaw puzzles.
Before the 1950s, American toy manufacturers avoided favorable illustrations of people of color on toys and their packaging.
When Charles Lindbergh made his famous New York to Paris flight from May 20 to 21, 1927, he became an overnight celebrity. Parisians mobbed Le Bourget airport immediately after his landing and even tore bits of souvenir fabric from the wings of The Spirit of St. Louis, his trusted airplane.
Do you play chess? A World Chess Federation affiliate recently stated that the worldwide number of chess players equals the number of regular Facebook members and, in the United States, more people play chess than tennis and golf combined. Few sports foster such loyalty and global admiration.