Michelle Parnett-Dwyer

B-movies: From the Silver Screen to the Video Game Screen

A local movie theater recently hosted an “Indoor Drive-in” series to celebrate the 80th anniversary of the original drive-in theaters. First opened by Richard Hollingshead in 1933, drive-ins became family destinations. People paid a minimal fee to enter a gated parking lot with a huge movie screen located at one end of the grounds. Hollingshead intended for guests to watch the movie from the comfort of their own automobiles. When technology permitted, guests rolled the window part-way down and attached a tethered speaker to the car.

Poe, Thoreau, and Dickinson as Video Game Avatars

Henry David Thoreau advised his peers, “Let us first be simple and well as Nature ourselves, dispel the clouds which hang over our brows, and take up a little life into our pores.” Thoreau’s contemporaries professed similar emotional, individualist, and idealist sentiments. I respect authors of the American Romantic and Victorian period of literature; however, I don’t always enjoy wading through their sometimes ornate language. I recently discovered a few video game titles that provide a new format to interact with work from this period.

Altering Classic Video Games

I recently watched independent animation film director and designer Léo Verrier’s short film, Dripped. The 8-minute film presented a fictional story of a burglar who stole famous paintings from museums and proceeded to eat the artwork. Shortly after the thief consumed an artwork, his body morphed into a figure or design from the specific painting. I like to imagine that Verrier came up with this idea for his film after viewing a Picasso. Many artists find inspiration in existing art.

Video Games in the Humanities Classroom

Before I came to The Strong, I taught writing and literature courses at the Rochester Institute of Technology and elsewhere, which fits right in with writing electronic games blogs. As video games occupy more and more of our playtime, it is not surprising that some educators are finding opportunities to use gaming to teach writing and critical reading skills. Here are three examples I find particularly interesting:

Satisfy Your Wanderlust with These Video Games

I have wanderlust. In college, I found like-minded companions in Dean and Sal from Jack Kerouac’s On the Road. In one passage, Sal recognized why he felt compelled to travel and explained that he had “no place he could stay in without getting tired of it and because there was nowhere to go but everywhere, rolling under the stars.” I still relate to his sentiments; however, my lifestyle does not always permit sporadic adventures. Now when I feel the need to hit the open road, I turn to video games for adventure and exploration.

Video Games and the Power of a Daydream

In the past, many considered mind-wandering a tool used to procrastinate; however, psychologists and neuroscientists today agree it is a vital cognitive tool. Psychologist Jonathan Schooler explained that allowing the mind to wander provides opportunities to explore additional possibilities and often leads to “bursts of creative insight.” This caused me to think about how daydreaming impacts both the process of creating video games and the way individuals experience game play.

Aliens, Astronauts, and Video Games

Since the 17th century, individuals have discussed the possibility of extraterrestrial beings. What is the possibility of extraterrestrial life? “Guaranteed,” Harvard physicist and search for extraterrestrial intelligent life leader Paul Horowitz declared in a 1996 interview with Time Magazine. It is “so overwhelmingly likely that I’d give you almost any odds you’d like,” he said. Not everyone shares Horowitz’s confidence, but most people still delight in films, books, TV, and educational programming about the subject.

Using Woodblocks to Reshape Video Game Art: An Interview with Incredipede’s Thomas Shahan

Not that long ago, critics debated whether video games qualified as art. Now, thanks in large part to artist and microphotographer Thomas Shahan, Colin Northway’s forthcoming game Icredipede, available for preview, many put the question to rest.

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