Jon-Paul Dyson

Finnish Question Sends NCHEG Deep Into Archives

A recent e-mail inquiry from a researcher in Finland gave me a great opportunity to mine our vast trade catalog collection for information about the prehistory of electronic games. The researcher wanted to know more about the origins of pre-computer electric quiz games of the 1940s and 1950s.

Play it Again, Sam

Recently my wife and I heard Michael Feinstein in concert. Feinstein has earned fame not only as a pianist and singer of popular songs from Tin Pan Alley, Broadway, and Hollywood, but also as a dedicated researcher into the history of popular song in America. His knowledge was on full display during the concert, when he would often pause between songs and recount the back story of the next number.

Dr. James Paul Gee Speaks on Gaming and Learning in the 21st Century

James Paul Gee Six years ago, James Paul Gee announced at the beginning of his book, What Video Games Have to Teach Us about Learning and Literacy, “I want to talk about video games—yes, even violent video games—and say something positive about them.” It was not quite as provocative as Martin Luther nailing his ninety-five theses to the door of the cas

Why collect gaming magazines?

Game Pro MagazineGame enthusiast Joseph Qualls recently donated more than 750 back issues of video game magazines to NCHEG. The magazines, mostly from the 1990s, wonderfully document the industry’s transition into the 32-bit era and beyond. Select almost any time from that decade and you will learn about the state of video games from this collection.

Ralph Baer Brings His Brown Box to NCHEG

I was getting crushed. There’s no two ways about it—I was being soundly beaten at Ping-Pong by a man forty-five years my senior. I pride myself on being a good Ping-Pong player, but here he was, demolishing me. Serve, miss, point. Serve, miss, point. He was putting unbelievable English on the ball, and I didn’t stand a chance.

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