Jon-Paul Dyson

Chris Kohler Fanzine Collection Documents Video Game Culture

In addition to collecting video and other electronic games and materials that document how these games are made and sold, the staff at The Strong's International Center for the History of Electronic Games (ICHEG) is also interested in preserving evidence of player culture.

Preserving Video Game History with the Brian Fargo Papers, 1983-2012

fargo-collection-newsletter-imageThe Strong launched the International Center for the History of Electronic Games (ICHEG) in 2009 because we believed video games were too popular, too creative, and too influential for their history to be lost.

MECC, The Company that Launched Educational Gaming

ichegIt is impossible to tell the story of educational computing without acknowledging the tremendous importance of Minnesota Educational Computing Corporation (MECC), the first organization to provide widespread access to games and other computer software for educational purposes.

The 2016 Class for the World Video Game Hall of Fame

group grey 3 (jpeg)Anyone interested in the evolution of video games can learn a great deal by simply examining the history of the six newest inductees into The Strong’s World Video Game Hall of Fame: The Oregon Trail, Space Invaders, The Legend of Zelda, Sonic the Hedgehog, The Sims, and Grand Theft Auto III.

New Display Highlights the Worldwide Reach of Tetris

The Strong launched the World Video Game Hall of Fame in 2015 to recognize individual electronic games of all types—arcade, conTetris Mirrorsoft packagingsole, computer, handheld, and mobile—that achieved iconic-status, longevity, influence, and geographical reach.

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