I’m a Phillip Seymour Hoffman fan, which led me to his performance in Adam Elliot’s stop-motion film Mary and Max, which in turn caused me to think about how video games incorporate this marvelous animation technique. Typically, stop-motion involves a designer moving an inanimate object in small increments and then photographing each separate frame. When the creator plays the series of photographs in a continuous sequence, this creates the illusion of movement. Albert E. Smith and J. Stuart Black first […]
Continue Reading about Three Degrees of Stop-Motion in Video Games