KidsOutandAbout.com readers vote The Strong museum the Top Place to Take Kids in the Rochester area for the 13th year in a row.
Sarah Bell, fellowship recipient and assistant professor at Michigan Technological University, visits The Strong to examine how the Texas Instruments Speak & Spell made speech synthesis a sought out feature in toys and games.
Fellowship recipient Amy Ansong, PhD candidate at George Mason University, researches The Strong’s collection of 21st-century STEM-based toys and their impact on girls’ play.
Jon-Paul Dyson, director of The Strong’s International Center for the History of Electronic Games, discusses video game preservation via Skype with the attendees of the Continue: 2017 Conference at the National Videogame Arcade in Nottingham, England.
Staff from Michigan State University Libraries tour The Strong to learn more about the museum’s video game collecting and preservation efforts. Pictured here with The Strong’s Jeremy Saucier (left) and Shannon Symonds (right).
The Strong hosts the New York State Game Dev Challenge inaugural award ceremony.
Psychology Today selects the blog post "Jaak Panksepp: Archaeologist of the Mind" by The Strong's Scott Eberle, vice president for play studies, as an "Essential Read."
The World Video Game Hall of Fame names the inductees for 2017: Donkey Kong, Halo: Combat Evolved, Pokémon Red and Green, and Street Fighter II.
The Rochester Regional Library Council awards The Strong’s libraries an honorable mention in its 2017 Library of the Year contest.
The Strong’s Scott Eberle, vice president for play studies, and Jon-Paul Dyson, vice president for exhibits and director of the International Center for the History of Electronic Games, speak about careers in the field of history with students at the University of Buffalo.
Jeremy Saucier, assistant director of The Strong’s International Center for the History of Electronic Games, speaks about the state of the video game industry and the importance of preserving its history at the University of Rochester’s “Breaking Boundaries with Video Games” conference.