Online Collections

Search Tips

Quotation Marks—Enclosing a multiword phrase in quotation marks tells the search engine to list only sites that contain those words in that exact order.

The following must appear in ALL CAPS and with a space on each side.

AND—Indicates that the records found must contain all the words joined by the AND operator. For example, to find objects that contain the words wizard, oz, and movie, enter wizard AND oz AND movie.

OR—Records found must contain at least one of the words joined by OR. For example, to find objects that contain the word dog or the word puppy, enter dog OR puppy.

AND NOT—Indicates that the records found cannot contain the word that follows the term AND NOT. For example, to find objects that contain the word pets but not the word dogs, enter pets AND NOT dogs.

Microsoft Xbox Grand Theft Auto III: The Xbox Collection

video game

Grand Theft Auto III’s vast open world made it famous while its mature content made it infamous. It wasn’t the first 3-D “sandbox” game to allow players to freely interact with an open virtual world, or even the first game in its juggernaut franchise. But the 2001 game was the first of its kind to achieve massive mainstream popularity and widespread critical acclaim by appealing to millions of players who relished the freedom to push the boundaries of what their in-game characters could do in an open world. Set in the fictional Liberty City, players controlled a silent male character presented with opportunities to climb the city’s criminal ladder by carrying out jobs for local crime bosses. If the player chose to undertake these missions, the game play and narrative resembled Horatio Alger-like criminal rags-to-riches stories made popular in so many American gangster films. The game’s carjackings, high speed chases, and destruction also made it a subject of much cultural commentary outside of video games. While some critics dubbed the game a “thug simulator,” other observers defended it as gritty social commentary and satire. Ultimately players could choose for themselves whether or not they wanted to use their character to criminal acts or ignore the missions and explore Liberty City. By providing players with a license to do virtually anything they wanted to do on foot or behind the wheel, Grand Theft Auto III signaled video games aren’t just for kids. And the game’s unlimited play possibilities became a model for many other open-world games that followed.

ManufacturerMicrosoft
Materialplastic | printed paper
OriginUSA
Object ID116.2073

All artifact images, interpretive information, and website text
© The Strong.