Please filter by grade, subject, or learning standard below:


Special Offerings

  • Advanced Placement History Conference

    The National Museum of Play’s annual Advanced Placement History Conference focuses on social, cultural, and political history, and illuminates the historical processes of change and continuity in American life. Topics are derived annually from the national AP history exam and addressed by local college professors who engage students through dynamic seminars. Students are exposed to primary documents and in-depth discussions that foster critical thinking skills. Each full day of college-level presentations includes a provocative panel symposium, allowing students the opportunity to interact with speakers and connect with peers from other local high schools.

    Recent America: Culture, Politics, and Economics at the End of the of the 20th Century
    March 24–28, 2014
    Monday through Friday from 9 a.m.–1:30 p.m.

    Registration begins in December.

        

  • ELA Theme Day

    Students talk, laugh, listen, write, and play with ELA skills while exploring museum exhibits for inspiration. Mini-lessons are facilitated by museum educators throughout the exhibits and focus on the following 6+1 Traits of Writing: sentence fluency, ideas, word choice, and voice. Students receive personalized ELA skills handbooks to take back to school.

    November 8 and 9, 2012

    View Lesson Extensions
  • Fairy-Tale Fantasy Theme Day

    Literature comes alive and students get the royal treatment as they make fairy-tale costumes and crafts for the Royal Ball! Students meet the Queen of Play, dance in the banquet hall with lords and ladies from the Queen’s court, play knights and dragons, and practice bow and arrow skills in Sherwood Forest. Students leave the museum happily ever after.

    February 28 and March 1 and 5, 2013

    View Lesson Extensions
  • Independent Study

    Teachers work with a museum educator to develop a customized experience that best meets students’ needs and interests. Whether the academic focus is on math, science, technology, literature, or social and cultural studies, a fun-filled program can be tailored to your needs. Please note that there is an increased fee for this lesson.

  • Monday Kicks

    The youngest National Museum of Play® guests learn, play, and explore at a different pace from older children. Pre-K and kindergarten groups can enjoy Monday Kicks’ fun experiences and delightful early childhood activities one Monday each month (October through June). Designed by museum educators, this series helps teach little ones important skills through play.

    Programs take place from 10 a.m. to 2 p.m.

    • October 15, 2012: Friendship Fiesta
    • November 5, 2012: Rainforest Animals
    • December 10, 2012: Winter Wonder
    • January 14, 2013: Fun with Mother Goose
    • February 4, 2013: Things That Go
    • March 4, 2013: Fairy-Tale Fantasy
    • April 8, 2013: Wizards and Dragons
    • May 6, 2013: Color My World
    • June 3, 2013: Gardens Galore
  • NEW! Let's Move! Theme Day

    Students get a workout as they visit a variety of heart-healthy stations in the museum and learn how to develop healthy habits for the summer ahead! Students challenge friends in a miniature golf tournament, stretch their understanding of anatomy with yoga for kids, strengthen their cooperation skills with playground games, develop an understanding of nutrition by planning a healthy menu, and more.

    Pre-K through Grade 2
    June 7, 10, and 11, 2013

    Grades 3 through 5
    June 12 and 13, 2013

    View Lesson Extensions
  • NEW! STEAM in Action Theme Day

    Using specially designed learning stations throughout the museum, students deepen their understanding of important science, technology, and math concepts through the arts. Students engage in creative problem solving, flexible thinking, and risk-taking experiences designed for a range of skill levels. Students build bridges, test hypotheses, crunch numbers, design mathematical creations, and more.

    Grades 1 through 3
    January 28, 29, and 30, 2013

    Grades 4 through 8
    January 31 and February 1, 2013

    View Lesson Extensions
  • Spring in Motion Theme Day

    Worms wiggle, bees buzz, and crickets creep! Students learn about the wonders of spring through science, art, and movement activities. Enjoy a live collections “petting zoo” and create creepy, crawly crafts.

    May 14, 15, 16, and 17, 2013

    View Lesson Extensions
  • Winter Wonder Theme Day

    Celebrate the season with winter-themed fiction and non-fiction literature. Students engage in activities related to classic winter tales such as Jan Brett’s captivating adaptation of the traditional Ukrainian tale, The Mitten. Other activities focus on reading comprehension, writing skills, and observation. Celebrate the wonders of the season with games, crafts, and music in this day of wintery fun.

    December 11, 2012

    View Lesson Extensions

Social Studies

  • Advanced Placement History Conference

    The National Museum of Play’s annual Advanced Placement History Conference focuses on social, cultural, and political history, and illuminates the historical processes of change and continuity in American life. Topics are derived annually from the national AP history exam and addressed by local college professors who engage students through dynamic seminars. Students are exposed to primary documents and in-depth discussions that foster critical thinking skills. Each full day of college-level presentations includes a provocative panel symposium, allowing students the opportunity to interact with speakers and connect with peers from other local high schools.

    Recent America: Culture, Politics, and Economics at the End of the of the 20th Century
    March 24–28, 2014
    Monday through Friday from 9 a.m.–1:30 p.m.

    Registration begins in December.

  • Birth of an Industrial Nation

    What was it like to be an immigrant on a working assembly line? Students take on the role of a toy automobile factory president, efficiency expert, foreman, or line worker. They run time trials to explore the assembly-line process and discuss how mass production changed daily life.

    1 hour
    SS 1, SS 3, SS 4, SS 5
    View Lesson Extensions
  • Coming to America: The Immigration Experience

    What was it like to be an immigrant at the beginning of the 20th century? After participating in the Immigration Game—an interactive experience that teaches where immigrants came from, their challenges, and how it felt to be a newcomer in a strange land—students engage in a reenactment of Immigration Recognition Day, a historical event that took place in Rochester in the 1920s.

    1 1/2 hours
    SS 1, SS 2, SS 3, SS 4, SS 5, SL.6.4, SL.7.4, SL.8.4
    View Lesson Extensions
  • Elmo's Neighborhood

    Who are the people and what are the things in your neighborhood? Students visit Sesame Street to discover what a neighborhood is and how neighborhoods are interdependent as they identify people, places, and things. Students see how they are alike or different from other people and things in the neighborhood. This lesson also incorporates the Elmo’s World section of the Sesame Street exhibit.

    1 hour
    L.PK.4
    View Lesson Extensions
  • Growing Up in 19th-Century America

    How were values, traditions, and ideas transmitted to children at the turn of the 19th century? Using the museum’s collections, students role-play life at home and school during this period. Costumes, games, toys, artifacts, and photographs illustrate the cultural, social, and educational values of the time.

    1 1/2 hours
    SS 1, SS 2, Arts 1
    View Lesson Extensions
  • If Toys Could Talk about History

    Toys provide an important way for children to learn about society. Students compare and contrast toys made in the late 19th and early 20th centuries with those made today. They learn about the skills, values, and information gained through toys, as well as how gender roles influence the nature of play.

    1 1/2 hours
    SS 1, RI.3.3, RI.4.3
    View Lesson Extensions
  • Map It!

    Like real-life cartographers, students explore a territory before designing maps of their own. Using a variety of real map-making tools, students are challenged to create unique maps that communicate to others where they have been. They also put their map-reading knowledge in action as they navigate through the museum to a variety of exciting locations.

    1 hour
    SS 3
    View Lesson Extensions
  • NEW! Innovations: A Brief History of Electronic Games

    Discover firsthand how electronic games have changed over time. After exploring the eGameRevolution exhibit and building background knowledge, students work in small groups to create visual timelines of how computer games, console games, arcade games, and handheld games have evolved over time. Pre-visit resource materials include references to online collections and museum blogs. Video game tokens are provided for free play.

    1 1/2 hours
    SS 1, RH.6.7, RH.7.7, RH.8.7, RH.9.7, RH.10.7, RH.11.7, RH.12.7
    View Lesson Extensions
  • Playthings and Pastimes from Long Ago

    What did children play with before the era of plastics, batteries, computers, and videos? Students visit One History Place to learn about early 20th-century America by role-playing the games and pastimes of this bygone era.

    1 hour
    SS 1, Arts 1
    View Lesson Extensions
  • X Marks the Spot

    Ahoy! Set sail on the good ship “Courageous,” then drop anchor in the adventure section of Reading Adventureland. Students work in small groups to create and follow maps, explore Reading Adventureland, and play a treasure hunt game. Using mapping techniques, students find hidden puzzle pieces to complete a map that will help them solve a mystery.

    1 hour
    SS 2
    View Lesson Extensions

Science

  • Backyard Ecology Field Study: Awesome Autotrophs

    Have you ever seen a carnivorous plant? Come and investigate the garden’s immobile warriors. Explore life from the perspective of a plant and see how some plants obtain the food and nutrients they need, reproduce, and keep predators away—all from the comfort of their own flower beds! Students will visit Dancing Wings Butterfly Garden. Field study guides are provided.

    1 hour
    ST 1, ST 6, ST 7
    View Lesson Extensions
  • Backyard Ecology Field Study: Deciphering Decomposers

    Experience a truly unique way of investigating ecology and the delicate balance of backyard science. Students learn about nutrient recycling au natural as they delve into the rather odiferous lives of detritivores. They embark on a soil safari and search for nature’s cleaning crew in the ground below their feet! Students will visit Dancing Wings Butterfly Garden. Field study guides are provided.

    1 hour
    ST 1, ST 6, ST 7
    View Lesson Extensions
  • Backyard Ecology Field Study: Inspecting Insectivores

    Bugs for breakfast? While this experience may not be for the faint of heart, it’s sure to engage the scientifically curious. Students take a close look at animals that love to munch on bugs and get to meet a live scorpion. Students also observe how certain feeding behaviors have impacted insect anatomy and learn clever ways that different insects have evolved to catch bugs. Students will visit Dancing Wings Butterfly Garden. Field study guides are provided.

    1 hour
    ST 1, ST 6, ST 7
    View Lesson Extensions
  • Backyard Ecology Field Study: Perplexed by Pollinators

    Learn why pollinators are so critical to humans, ways plants and their pollinators are linked, and how plants and pollinators have evolved to more efficiently interact. Students explore the concepts of interdependence and co-evolution, as well as some big questions about the not-so-big organisms that live in our own backyards. Students will visit Dancing Wings Butterfly Garden. Field study guides are provided.

    1 hour
    ST 1, ST 6, ST 7
    View Lesson Extensions
  • Garden Science Exploration

    Students investigate garden science in and around the museum. Using real-life specimens and non-fiction books for inspiration, students learn how to record their observations with drawings and labels. Students develop questions and theories as they share their scientific thinking in a science talk, offering teachers a unique way to get students speaking scientifically.

    1 1/2 hours
    ST 1, ST 4, SL.3.1, SL.4.1, SL.5.1, Arts 1, RI.3.7, RI.4.7, RI.5.7
    View Lesson Extensions
  • Junior Garden Science Exploration

    Students observe plants and animals and develop questions and theories about living things in the museum's gardens. Using non-fiction books for inspiration, students learn how to record their observations with drawings and labels. Students share their scientific thinking in a science talk, a discussion protocol that offers teachers a unique way to get students speaking scientifically. (Formerly Science Safari.)

    1 1/2 hours
    ST 1, ST 4, RI.1.7, RI.2.7, Arts 1
    View Lesson Extensions
  • Playing with Physics

    This science-based experience is designed to help students put their knowledge of physics (and play!) into action. Students make observations and explain their thinking as they investigate the forces at work in the Field of Play exhibit. This experience allows students to work with and demonstrate their understanding of some basic concepts in physics.

    1 1/2 hours
    ST 1, ST 4, ST 5, ST 7
    View Lesson Extensions
  • Predators and Protection for Junior Scientists

    Students enter the fabulous Dancing Wings Butterfly Garden with a palette of colors, a keen eye for design, and a splash of curiosity, and return with some surprising discoveries! Students explore the ways that butterflies protect themselves by observing butterflies in action. Students then become predators and protectors themselves as they learn and play through a movement game that brings the colorful and amazing art of the butterfly world alive.

    1 1/2 hours
    SL.1.1, SL.2.1, Arts 1, ST 1, ST 4
    View Lesson Extensions
  • Predators and Protection: The Art of the Butterfly

    Students enter the fabulous Dancing Wings Butterfly Garden with a palette of colors, a keen eye for design, and a splash of curiosity, and return with some surprising discoveries! Students explore the ways butterflies protect themselves by observing butterflies in action. Students then become predators and protectors themselves as they learn and play through a movement game that brings the colorful and amazing art of the butterfly world alive.

    1 1/2 hours
    ST 1, ST 4, SL.3.1, SL.4.1, SL.5.1, SL.6.1, SL.7.1, SL.8.1, Arts 1
    View Lesson Extensions
  • Rainbow Reef: Exploring Aquatic Diversity

    Rainbow Reef aquarium may look like just a home for myriad exotic fish, but there are more than 65 different organisms living within this coral wonder. Using methods of scientific inquiry, students sort, observe, and analyze data to understand and appreciate the diversity of aquatic life in the museum's salt-water aquaria. Students receive individual science kits and work in small groups.

    1 1/2 hours
    SL.3.1, SL.4.1, SL.5.1, ST 1, ST 4, Arts 1, RI.3.10, RI.4.10, RI.5.10
    View Lesson Extensions
  • Very Hungry Butterflies

    What do butterflies do when they are hungry? Students explore this and other questions as they observe real butterflies in Dancing Wings Butterfly Garden. Eric Carle’s book, The Very Hungry Caterpillar, is the springboard for this imaginative experience. Children focus on the butterfly stage of the life cycle and take on the role of butterflies in a fun movement activity.

    1 hour
    RI.PK.2, RI.K.2, RI.1.2, ST 4, Arts 1
    View Lesson Extensions

Math

  • Bear Bucks: Beginning Economics

    The Berenstain Bears exhibit provides a bustling environment with Mama Bear’s Quilt Shop, Papa Bear’s Woodworking Shop, the Bear Family Restaurant, Farmer Ben’s Farm, and Dr. Bearson’s Dentist Office. Using Bear Bucks withdrawn from the bank, students role-play the parts of business owners and consumers. This is a fun way for students to apply basic math skills of dollar denominations, adding, subtracting, and beginning multiplication.

    1 hour
    K.CC.2, 1.OA.1, 1.OA.2, 1.OA.5, 2.OA.1, 2.OA.2, CDOS 2
    View Lesson Extensions
  • Math Strategy Party

    Students learn to apply math strategies to a real-world situation in Super Kids Market. They work in small groups to plan a party using the math strategies of their choice. They watch for coupons and sales to help them stay within a budget. Groups share the math processes that led them to their final plans.

    1 hour
    3.OA.1, 3.OA.2, 4.OA.1, 4.OA.2, CDOS 2
    View Lesson Extensions
  • NEW! LEGO Travel Adventure Expedition

    If students can imagine it, they can build it! Students explore, build, and play in the interactive LEGO Travel Adventure exhibit. Inspired by what they have seen while exploring, students design a vehicle using one of the greatest building materials of all time—LEGO bricks. 

    1 hour
    PK.G.6, K.G.6

    Available January 22 through May 10, 2013

    View Lesson Extensions
  • Playing with Math: A “Beary” Fun Day

    Preschoolers are natural math buffs! Sorting, counting, and creating patterns are part of their world. Math is everywhere as they walk down Main Street in the Berenstain Bears exhibit. Preschoolers warm up with fun-filled, math-inspired movement activities. Playtime engages them in one-to-one interaction in the Bear Family Restaurant, sorting and matching activities at Farmer Ben’s Farm, and pattern-making activities in Mama Bear’s Quilt Shop. The lesson ends with a song about their pre-math play in the exhibit.

    1 hour
    PK.G.3
    View Lesson Extensions

Language Arts

  • Caped Crusaders: Character Development and Comic Book Heroes

    What makes a character like Wonder Woman or Batman jump off the page? Students explore the American Comic Book Heroes: The Battle of Good vs. Evil exhibit and examine the differences between flat, blank-slate characters and round, fully-developed characters. Students then create their own comic book character and flip a coin to determine whether the character is good or evil. The importance of conflict in character development is discussed.

    1 hour
    Arts 1, RL.3.3, RL.4.3
    View Lesson Extensions
  • Debate for a Day

    Have changes in technology changed the way people play? Are electronic games beneficial or detrimental to learning? Does Barbie symbolize what it means to be an American woman? Do comic books encourage violence? While researching and debating questions like these, students develop important skills. Following a brief discussion about the art of debate, students actively use primary-source documents and hands-on experiences to develop arguments either for or against selected propositions. Students work in teams to gather and present information that supports their case.

    2 hours
    SL.6.1, SL.6.3, SL.6.4, SL.7.1, SL.7.3, SL.7.4, SL.8.1, SL.8.3, SL.8.4, SL.9.1, SL.9.4, SL.10.1, SL.10.4, SL.11.1, SL.11.4, SL.12.1, SL.12.4
    View Lesson Extensions
  • Electronic Game Quest

    Gather facts and information to address some of the essential questions embedded in the eGameRevolution exhibit: How is playing an electronic game similar to or different from previous types of play? Who plays electronic games? What is the educational impact of electronic games? Students will have the opportunity to learn and develop public speaking skills as they present their findings to their peers. Pre-visit resource materials include references to online collections and museum blogs. Video game tokens are provided for free play.

    2 hours
    SL.6.1, SL.6.4, SL.7.1, SL.7.4, SL.8.1, SL.8.4, SL.9.1, SL.9.4, SL.10.1, SL.10.4, SL.11.1, SL.11.4, RST.6.7, RST.6.8, RST.6.9, RST.7.7, RST.7.8, RST.7.9, RST.8.7, RST.8.8, RST.8.9, RST.9.7, RST.9.8, RST.9.9, RST.10.7, RST.10.8, RST.10.9, RST.11.7, RST.11.8, RST.11.9, RST.12.7, RST.12.8, RST.12.9
    View Lesson Extensions
  • Ernie's Alphabet

    Ernie has lost his letters! Students help Ernie find his letters by using environmental clues to point the way to where they are hidden in the Sesame Street exhibit. During their search, students practice letter identification and letter-sound recognition. This lesson can be expanded to include word-building and word-play.

    1 hour
    RF.PK.1, RF.K.3
    View Lesson Extensions
  • Inside Stories: Unmasking the Superhero

    After exploring the concept of character development in the American Comic Book Heroes: The Battle of Good vs. Evil exhibit, students consider the everyday challenges that superheroes face. Students investigate with their peers what it might really be like “behind the mask” and then develop their own heroic dialogue bubbles in an activity sure to strengthen reading and writing skills.

    1 hour
    W.5.3, W.6.3, W.7.3, W.8.3, SL.6.2, SL.7.2, SL.8.2, Arts 1
    View Lesson Extensions
  • Making Connections with the Berenstain Bears

    This playful introduction to the strategy of making connections enhances reading comprehension. Using guided activities set in the Berenstain Bears exhibit, students discover self-to-exhibit connections between their own background knowledge and the things they see and do in Bear Country. Students also browse Berenstain Bears books and share the self-to-text connections.

    1 hour
    RL.1.11, RL.2.11
    View Lesson Extensions
  • NEW! Playing with Setting: Literacy Foundations

    Students analyze the importance of using detail to describe a story's setting while exploring different literary genres in the Reading Adventureland exhibit. Students then work in small groups to create a story comparing key elements such as setting, character, and plot. Students perform the stories and discuss findings with peers before leaving with new inspiration to continue writing back at school.

    1 hour
    CCR.3.3, CCR.3.5, CCR.3.11, CCR.4.3, CCR.4.5, CCR.4.11, CCR.5.3, CCR.5.5, CCR.5.11, W.3.11, W.4.11, W.5.11, Arts 1
    View Lesson Extensions
  • Once Upon a Time…

    Transform into a character from one of six stories in the dramatic fairy-tale section in Reading Adventureland: Little Red Riding Hood, The Three Bears, Jack and the Beanstalk, Three Billy Goats Gruff, Three Little Pigs, or Cinderella. Students become the cast as they select a setting, retell, and reenact one of the above classic tales.

    1 hour
    RL.K.1, RL.K.2, RL.1.1, RL.1.2, RL.2.1, RL.2.2, Arts 1
    View Lesson Extensions
  • Sleuth School

    Students attend a class in the Mystery Mansion School of Artful Sleuthing to learn and practice the skills literary detectives such as Nancy Drew and Sherlock Holmes use to solve mysteries. Students need sharp eyes and quick minds as they make careful observations, collect and interpret evidence, discover relationships, and draw conclusions.

    1 hour
    ST 1, ST 7, CCR.3.11, CCR.4.11, CCR.5.11
    View Lesson Extensions
  • Spellbinders: The Wizardry of Words

    Why do we call a captivating book “spellbinding?” Perhaps it’s because writers weave words in the same way that sorcerers cast spells. In this entrancing experience, students explore how great fantasy writers create worlds with words and use techniques that transport us to new places. Students use excerpts from classic fantasy literature to guide their exploration of the fantasy section in Reading Adventureland. Then they try their hand at creating fantastic worlds of their own through the wizardry of words.

    1 hour
    W.3.3, W.4.3, W.5.3, RL.3.4, RL.3.5, RL.4.4, RL.4.5, RL.5.4, RL.5.5
    View Lesson Extensions
  • Who Dunnit?

    A mystery at the Mystery Mansion needs to be solved and your students are the detectives! Through deductive reasoning, prediction, mapping skills, and collaboration, detectives use their clues to crack the code of “Who Dunnit?” in the captivating mystery section of Reading Adventureland.

    1 hour
    RL.K.1, RL.K.3, RL.1.1, RL.1.3, RL.2.1, RL.2.3
    View Lesson Extensions
  • Wings of Fantasy

    Inspired by the fantastical costumes in the Wizard’s Wardrobe, a magic wand, or an original potion created in the Alchemist’s Laboratory in the fantasy section of Reading Adventureland, students develop a fantasy character. The Wing Shop by Elvira Woodruff fuels creative imaginations as students decide on their character’s source of magical power, good deeds, and method of travel to unknown places.

    1 hour
    RL.K.1, RL.K.3, RL.1.1, RL.1.3, RL.2.1, RL.2.3, Arts 1
    View Lesson Extensions

STEM

  • Engineering, Play, and Design

    Teachers become the observers as students actively engage in problem-solving, team-building, and engineering-design activities inspired by play. Students use state-of-the-art interactives in the Field of Play exhibit to tackle several fun and open-ended problems using critical thinking and effective communication skills, as well as innovative design solutions. This experience is all about teamwork!

    2 hours
    ST 1, ST 5, ST 7
    View Lesson Extensions
  • NEW! LEGO Brick Engineering Expedition

    After a role-play interpretation of the way transportation has changed over time, students develop their own unique transportation designs using LEGO bricks. Exploration in the LEGO Travel Adventure exhibit, a trip to the interactive toy car assembly line, or a transportation scavenger hunt throughout the museum collections may be added to enhance the experience.

    1 hour
    ST 4, ST 5, ST 7, Arts 1

    Available January 22 through May 10, 2013

    View Lesson Extensions

Health, Family and Consumer Science

  • Fashions, Foods, and Fads: Exploring Geography

    How would our lives be different if we could only buy foods native to New York State? This and similar questions are the focus of a museum-wide quest where students work in teams to gather data about the things they use each day. After collecting the data, each team creates a graphic representation of its findings and leads a discussion about interdependence around the globe.

    1 1/2 hours
    SS 3, Arts 1, SL.6.4, SL.7.4, SL.8.4, FCS 3
    View Lesson Extensions
  • Health Nuts

    What foods do we need every day to be healthy? Meet Francine, a life-size puppet who can’t keep up with the kids at recess and falls asleep during school. What can she do to have more energy? Students take on the challenge of helping Francine become healthy. Using the USDA's “MyPlate” food guide, students shop in Super Kids Market and have fun packing a healthy lunch for Francine. Together, Francine and her new friends learn a “Fit as a Fiddle” cheer to help them remember what it takes to be healthy.

    1 hour
    Health 1, Arts 1
    View Lesson Extensions
  • Healthy Beginnings

    Students use dramatic play, movement, and math skills to determine what foods keep people healthy and strong. Dressing in the colors of the symbols from the USDA’s “MyPlate” food and exercise guide, students discover what each symbol reveals about healthy eating. After shopping in Super Kids Market, students create healthy and balanced snacks by playing an interactive food group game.

    1 hour
    Health 1, PK.MD.2, K.MD.2
    View Lesson Extensions
  • Learning through Play

    Play supports all areas of a child’s development—cognitive, social, emotional, and physical. This experience includes an introduction to child development, discussion about learning through play, and opportunities for students to explore, “kid-watch,” and play in the museum exhibits. Students use a graphic organizer to document findings. Observations can be used back in the classroom in a variety of ways depending on the nature of the coursework being studied.

    1 1/2 hours
    FCS 2, FCS 3, W.6.2, W.7.2, W.8.2, W.9.2, W.10.2, W.11.2, W.12.2
  • NEW! Dora & Diego—Let's Explore! Expedition

    Ready, set, explore! Students fill imaginary backpacks before heading out on adventures in the interactive Dora & Diego—Let’s Explore! exhibit. Students practice their explorer skills and use their linguistic, musical, and physical abilities as they play in Isa’s Flowery Garden, gather nuts with Tico, and help baby animals in the Rainforest Maze.

    1 hour
    Health 1, SL.PK.1, SL.K.1, SL.1.1, Arts 1

    Available October 1 through December 19, 2012

    View Lesson Extensions