STEAM* In Action

Science, Technology, Engineering, Art, and Math

Grades 1 through 3
January 28, 29, and 30, 2013
9:45 a.m.–2 p.m.

Grades 4 through 8:
January 31 and February 1, 2013
9:45 a.m.–2 p.m.

Using specially designed learning stations throughout the museum, students deepen their understanding of important science, technology, and math concepts through the arts. Students engage in creative problem solving, flexible thinking, and risk-taking experiences designed for a range of skill levels. Students build bridges, test hypotheses, crunch numbers, design mathematical creations, and more.

Themed visits give students a chance to experience the museum in new ways. Activities begin at 9:45 a.m. and end at 2 p.m., but classes may arrive and depart at anytime during that period.

Before your visit

  • Divide students into groups of 5 or fewer and assign each group a chaperon.
  • Discuss field trip expectations and lunch plans with chaperons and students.
  • Role-play museum etiquette with students.

During your Theme Day experience

  • Museum educators will greet you with activity guides and maps.
  • Exciting, theme-related activity stations will be staffed by museum educators.
  • Students and chaperons will enjoy free exploration time throughout the museum. Students and chaperons must stay together throughout the visit.

Classroom activities to enhance your Theme Day experience

Grades 1 through 3

  • Before your visit, locate the National Museum of Play at The Strong on MapQuest. (You may need to print out several copies of the map for students to look at.) Help students answer the following questions while looking at the map:

    How many miles is it from school to the National Museum of Play?

    How long do you think it will take to get here?

    What is the fastest way possible that we could get here?

    What would happen if we tried to get here by traveling in only a straight line?

  • Challenge students to use paper and pencil to design a vehicle that could get to the museum faster than a school bus.

Grades 4 through 8

  • Before your visit, locate the National Museum of Play at The Strong on MapQuest. (You may need to print out several copies of the map for students to look at.) Help students answer the following questions while looking at the map:

    How many miles is it from school to the National Museum of Play?

    If gas costs $3.90 per gallon, and a bus gets 10 miles to the gallon, what will it cost to drive the bus from school to the museum?

    If the field trip cost is $7 per student, what is the total cost for all students in class to go on the field trip?

    How many groups of 5 are visiting from your class?

    If 1 chaperon is needed for every group of 5 students, how many chaperons are needed?

  • Challenge students to use paper and pencil to design a vehicle that could get to the museum faster than a school bus.
  • After your visit, work with students to create a graph that reports something about the trip—students’ favorite exhibits, best activities, or amount of time spent on each activity.