Once Upon a Time..., Wings of Fantasy, and Who Dunnit?

Your lesson will take place in the Reading Adventureland exhibit. Step into a gigantic pop-up book as you follow the Yellow Brick Road into five literary landscapes from children’s books: Adventure Island, Mystery Mansion, Fairy Tale Forest, the Upside-Down Nonsense House, and the Wizard’s Workshop. Students will have lots of hands-on fun that inspires them to laugh, play, learn, and READ!

Lesson extensions for before or after your visit

The following activities are designed for your class to enjoy before or after your museum visit. Familiarizing students with the lesson concepts can enrich your museum experience.

Each genre has foundational books that are used in the exhibit in interactive ways. Use the following “recipes” and activities to create great stories in each genre. Introduce the stories and recipes to students before their visit, and then follow up with literary activities to enrich and deepen students’ understanding after their museum visit.

GenreBooksRecipeActivity
Fairy Tales Three Billy Goats Gruff
Cinderella
Jack and the Beanstalk
(unique versions)
Hopes + Heroes = Happiness

Play fairy-tale charades where scenes are acted out from fairy tales.
Students guess the scene and fairy tale.

Fantasy The Wing Shop
Winnie the Pooh
The Rainbow Goblins

 
Magic + Wisdom = Good Fantasy Pair students: take the roles of hero and villain, then create a scene of fantasy that includes both villain and hero.
Mystery It Looked Like Spilt Milk
Encyclopedia Brown
Cam Jansen
Mysteries
 
Seeing + Thinking = Solving Mystery Games: Button, Button and fingerprint matching.
Write a class mystery.
Nonsense

Amelia Bedelia series
Cloudy with a Chance of Meatballs
Dr. Seuss Books

Life - Logic = Laughs Wear nonsense hats to school.
Turn a logical sentence into nonsense.
Tongue Twisters.
Adventure

Swiss Family Robinson
Pippi Longstocking
I Want to Be a Pirate

Calamity + Quick Thinking = Adventure Create problem solving scenarios: What if....
Teacher creates the "what if..." and students create the adventure and act it out.