Pre-K through Grade 2
June 7, 10, and 11, 2013
9:45 a.m.–2 p.m.
Grades 3 through 5
June 12 and 13, 2013
9:45 a.m.–2 p.m.
Students get a workout as they visit a variety of heart-healthy stations in the museum and learn how to develop healthy habits for the summer ahead! Students challenge friends in a miniature golf tournament, stretch their understanding of anatomy with yoga for kids, strengthen their cooperation skills with playground games, develop an understanding of nutrition by planning a healthy menu, and more.
Themed visits give students a chance to experience the museum in new ways. Activities begin at 9:45 a.m. and end at 2 p.m., but classes may arrive and depart at anytime during that period.
Before your visit
- Divide students into groups of 5 or fewer and assign each group a chaperon.
- Discuss field trip expectations and lunch plans with chaperons and students.
- Role-play museum etiquette with students.
During your Theme Day experience
- Museum educators will greet you with activity guides and maps.
- Exciting, theme-related activity stations will be staffed by museum educators.
- Students and chaperons will enjoy free exploration time throughout the museum. Students and chaperons must stay together throughout the visit.
Activities to enhance your Theme Day experience
- Play charades. Have students write down words or phrases and place them in a jar. Then have students pick a piece of paper from the jar and act it out. Other students guess what the student is acting out. Consider creating separate jars for charade categories such as “things we do to play,” “things we do in the morning,” “things we do at school,” and “things we do at the beach.” After your visit, create a jar called “things we did at the National Museum of Play.”
- Make a group chart of ways that students in your class like to move using categories such as playing sports, bike riding, swimming, and more. Tally students’ responses. Send students to survey other classes and to add more data to the chart. Don’t forget to include the office staff. Have students use the data to make various graphs (pictographs, pie charts, bar graphs) of their results.
- Number the corners of the classroom from 1 to 4. Select one student to be “It.” That student closes his or her eyes while the rest of the students go to one of the four corners in the classroom. When all students are settled in a corner, “It” calls out a number. All the children who chose that corner are out of the game and must sit down. This process is repeated until there are only four or fewer students left. At this point each student remaining must choose a different corner. If It calls out a corner where nobody is standing, It must choose again. The game continues until only one student is left. That student becomes It.