ICHEG Holds World's Largest Collection of Japanese Video Games
October 7, 2013
For Immediate Release
ICHEG Now Holds World’s Largest Museum Collection
of Japanese Video Games
ROCHESTER, New York—The International Center for the History of Electronic Games® (ICHEG) at The Strong® has acquired a massive collection of Japanese video games—making ICHEG the holder of the most comprehensive museum collection of Japanese video games and related materials in the world. With nearly 50,000 objects overall, ICHEG cares for and preserves the most complete public assemblage of video games, other electronic games, game platforms, and related artifacts, publications, and archival materials anywhere.
ICHEG acquired the games from brothers André and Sylvio Hodos, collectors in southern France who began importing video games from Japan 20 years ago as teenagers and then systematically collected every game for each of 22 systems. Spanning the 1980s and 1990s, the collection covers a crucial period when Japanese video game designers were pioneering many of the most important technologies and styles of play that influenced game design and spurred interest in Japanese culture globally.
The collection is comprised of nearly 7,000 Japanese video games spanning 22 systems, and includes home consoles, handhelds, peripherals, and accessories manufactured by Sega, Nintendo, NEC, and Pioneer. The items, many of which are rare, are in mint or very good condition and include all relevant packaging and instructions. Two of the rarest games in the collection are Kunio-kun no Dodgeball da yo Zenin Shuugou! Tournament Special Gold Cartridge (translation: Mr. Kunio’s Dodgeball, Assemble Everyone! Tournament Special Gold Cartridge) and All Star Power League Gold HuCard—both special limited edition games that were given away as prizes for tournament winners. ICHEG will use collection materials in future museum exhibits and make them available to researchers who visit ICHEG from all over the world.
“The history of this collection underscores the global nature of video game technology and game play,” says ICHEG Director Jon-Paul Dyson. “These games were made in Japan, played soon after their release by two teenagers in France—who wanted to get them as soon as possible—and have now come to the United States. By adding to The Strong’s unparalleled collection of software, hardware, media, and archival materials with this large, prestigious, and well-preserved collection, ICHEG fulfills its mission of ensuring that the rich history of video games is preserved for scholars, the general public, and everyone who loves these games and understands their importance.”
Says Andre Hodos, “After giving two decades of our lives to completing these sets and capturing nearly 20 years of console video gaming history, it is a great honor to know that our collection will have a ‘good home’ and will be preserved for future generations by one of the most respected museums in the world.”
The International Center for the History of Electronic Games (ICHEG) collects, studies, and interprets video games, other electronic games, and related materials and the ways in which electronic games are changing how people play, learn, and connect with each other, including across boundaries of culture and geography. ICHEG is situated at The Strong in Rochester, New York, which also houses the National Museum of Play and the National Toy Hall of Fame.
About The Strong
The Strong is a highly interactive, collections-based educational institution devoted to the study and exploration of play. It carries out this mission through five programmatic arms called “Play Partners.” These are the National Museum of Play, the International Center for the History of Electronic Games, the National Toy Hall of Fame, the Brian Sutton-Smith Library and Archives of Play, and the American Journal of Play. Independent and not-for-profit, The Strong is situated in Rochester, New York, where it houses the world’s most comprehensive collection of historical materials related to play. These enable a multifaceted array of research, exhibition, and other interpretive activities that serve a diverse audience of adults, families, children, students, teachers, scholars, collectors, and others around the globe.