Today, electronic games are being integrated into our lives in ways that often have nothing to do with a video screen.
Understanding a music compilation requires more than listening to the sounds. NPR music critic and correspondent Ann Powers explained that “music is not a thing, but things are important to music. You can’t really understand 1920s blues without learning to shimmy and slow drag.
Scholars’ perceptions of mass media’s impact on folklore and mythology are complicated. Some scholars believe that tale dissemination via movies, television programs, and video games encourages viewers to rediscover classic stories. Others argue that film adaptations of folk and myth narratives may create “definitive texts,” which threaten to “replace the more fluid oral variants.” What is at stake when we adapt folklore and mythology to mass media?
Childhood trips to a local Kmart always meant two things: my mother searching for “blue light specials” and the chance to slip away to see and play new video games in an environment awash in electronic sights and sounds. What I didn't realize then was that all those video game packages, aisles of shelves, elaborate displays, and flashy kiosks had been carefully designed and displayed to encourage me to purchase new games.
A local movie theater recently hosted an “Indoor Drive-in” series to celebrate the 80th anniversary of the original drive-in theaters. First opened by Richard Hollingshead in 1933, drive-ins became family destinations. People paid a minimal fee to enter a gated parking lot with a huge movie screen located at one end of the grounds. Hollingshead intended for guests to watch the movie from the comfort of their own automobiles. When technology permitted, guests rolled the window part-way down and attached a tethered speaker to the car.