Video Games

Difficulty in Video Gaming

Some video games make us want to throw our controllers against the wall and swear never to play again. But somehow we always seem to find ourselves plopped back on the couch, controller clutched tightly in our hands, determined that this time will be different. Frustration and challenge are part of the appeal of a good game and that fits with much of what we know about what makes good play.

The Oldest-Known Computer Baseball Simulation

Statistics sit at the heart of baseball. A hitter’s batting average predicts his success at the plate, a pitcher’s Earned Run Average measures his overall effectiveness, and a fielder’s rate of errors correlates strongly with his likelihood of making a play. Since computers prove effective tools for measuring probabilities and statistics, it is not surprising that some of the earliest applications of computers for game play involved baseball simulation.

A Case for Slow Play in Video Games

When I give guests a tour through The Strong, I always plan to spend a few extra minutes in the museum’s Dancing Wings Butterfly Garden where approximately 800 butterflies fly around. I’ve noticed that if you move quickly through the space you miss many butterflies that are resting or feeding. But when you stay still, your perception sharpens and you notice more butterflies and moths perched on leaves, on branches, or on fruit.

ICHEG Preserves Atari Coin-Op Divisions Collection

ICHEG has acquired a massive collection of materials chronicling the history of Atari’s pioneering video arcade and pinball machine divisions from 1972 to 1999. The collection represents the largest and most comprehensive assemblage of archival records and other documentary items related to Atari’s coin-operated games anywhere in the world.

Preserving the Brøderbund Story

Brøderbund founder Doug Carlston has given ICHEG nearly 1,500 copies of Brøderbund’s software (in pristine condition), representing virtually every product the company released, and an extensive archive of business records that document the growth of both the company and the personal computer software industry.

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