The debate over violence in video games is one that has shadowed, and at times nearly overshadowed, the electronic games industry (despite the fact that they account for a relatively small percentage of the game market). When did all this fuss begin and where has it led?
Prior to the museum opening of Videotopia, I was assigned to “test” the vintage arcade games that were arriving as part of the exhibit. That’s right—I got paid to play arcade games for the better part of a week. I know what you are thinking, but this is research. At least that’s what I keep telling everyone.
I was getting crushed. There’s no two ways about it—I was being soundly beaten at Ping-Pong by a man forty-five years my senior. I pride myself on being a good Ping-Pong player, but here he was, demolishing me. Serve, miss, point. Serve, miss, point. He was putting unbelievable English on the ball, and I didn’t stand a chance. Of course, I was playing the master, the man who invented the game—the electronic version, that is. I was playing with Ralph Baer, the father of home video games.