Video Games

Alternate Interfaces and Project Natal

PlaymotionThe first time I played a video game without holding or stomping on a controller was at a 2002 traveling museum exhibit.  There was no joystick, no steering wheel, no pads to stomp on--simply  cameras that sensed my body movements.  The interactive graphics were fairly primitive, but they allowed me

Thinking Outside the (Console) Box

In my last blog you read about OnLive’s new streaming games-on-demand service (now in beta, expected to be launched in winter 2009). That entry discussed OnLive’s potential for changing the way games are played, which got me wondering about the possibilities for changing how games are developed and distributed. OnLive claims that the market is ripe for games-on-demand service because there is a trend of “unprecedented innovation, creativity, and expansion within the video game market.” This is easy to agree with.

Ralph Baer Brings His Brown Box to NCHEG

I was getting crushed. There’s no two ways about it—I was being soundly beaten at Ping-Pong by a man forty-five years my senior. I pride myself on being a good Ping-Pong player, but here he was, demolishing me. Serve, miss, point. Serve, miss, point. He was putting unbelievable English on the ball, and I didn’t stand a chance. Of course, I was playing the master, the man who invented the game—the electronic version, that is. I was playing with Ralph Baer, the father of home video games.