Video Games

New Display Highlights the Worldwide Reach of Tetris

The Strong launched the World Video Game Hall of Fame in 2015 to recognize individual electronic games of all types—arcade, conTetris (Mirrorsoft) disk in original packagingsole, computer, handheld, and mobile—that achieved iconic-status, longevity, influence, and geographical reach.

Atari Packaging Design Collection Documents the Art of Selling Video Games

Artist Cliff Spohn’s original package cover artwork for Atari’s Surround (1977), Courtesy of The Strong, Rochester, NY.The Strong has acquired a collection of more than 2,000 drawings, photographs, mock-ups, proofs, and other materials related to the design and production of Atari home and handheld game packag

ICHEG, the RPO, and Distant Worlds: Music from Final Fantasy

As a child, I always enjoyed playing video games, but I never paid too much attention to the musical accompaniment in the background. It wasn’t until college that I first heard gaming music on its own. Prior to that, I simply enjoyed the music as background noise for games, or as musical cues that prompted me to “jump” or dodge an enemy.

Paul Sams Collection Showcases Influence and History of Blizzard Entertainment

WoW%20box%20coverPaul Sams, former Chief Operating Officer at the American video game developer and publisher Blizzard Entertainment, has donated a collection that traces the history of the company and highlights the importance of its games.

The First Class of the World Video Game Hall of Fame

It’s official! The members of the inaugural class of The Strong’s World Video Game Hall of Fame are Pong, Pac-Man, Super Mario Bros., Tetris, DOOM, and World of Warcraft. All of these games stand out because in addition to being great games, they have transcended the world of gaming to impact our wider culture. Games become eligible for the World Video Game Hall of Fame by meeting four basic criteria.

Claymation: From the Movie Screen to the Video Game Screen

Video game design often involves sophisticated software and complex coding that results in a visual and auditory experience for the user. Several designers today incorporate tactical play into video game design. Plasticine, a non-drying, non-toxic, malleable clay, developed by art teacher William Harbutt in 1897, has become an experimental tool of the trade.

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