Following the blog I wrote recently on video game preservation in Europe, readers sent me emails about a couple of other museums there. One is at the Musée des Arts et Métiers, which currently has a temporary exhibit on the history of video games. The other is the Museum of Soviet Arcade Games in Moscow. Let us know about your experiences with these or any other video game museums.
As legendary game designers David Crane, Steven Cartright, and Garry Kitchen spoke at the recent Classic Gaming Expo, I couldn’t help but reminisce about some of my favorite Activision titles from the early 80s. As the first third-party developer in the video game industry, Activision released fascinating titles, such as Barnstorming, Keystone Kapers, and Kaboom!, for the Atari VCS. Crane’s classic platformer Pitfall! came to dominate my play experiences—both on the screen and off.
This edition of our video game villain countdown will take us more than halfway through our list and will, I hope, bring back some wonderful memories for you.
Dracula from Gamexeon
Between individual meetings about our work here at ICHEG, I grabbed an opportunity to wander the E3 conference floor in LA. After interacting with the various displays, I concluded that this year's E3 encompassed three themes:
Last week, my husband and I took a road trip to Ann Arbor, Michigan. Our drive took us through parts of Pennsylvania and Ohio, and over the course of our six and a half hour drive, we visited many of the convenient highway stops along the way. While stretching our legs at these rest stops, I happily discovered that the vast majority contained small video game arcades!
It's only natural that ICHEG be located in Rochester, a city with universities and colleges that attract students and academics from across the globe. One evening, while reminiscing with a few of them about childhood memories, a student from Portugal recalled the numerous occasions when he skipped religious studies to go to the arcade with change his mother had given him for an after-school snack. He would slip the coins into the slot of the Contra arcade game like he was feeding it communion. He loved the way the mechanical, fast-paced sounds burst from the screen.
Although the electronic games of my youth have since evolved into something different, one thing has remained the same: savvy marketers continue to cash in on the popularity of electronic games through non-electronic merchandise. In addition, Internet storefronts allow innovative individuals to create and market their own electronic game-related products.