What comes to mind when you hear the word “animal”? Do you envision farm animals, your pet at home, or something a bit more wild? Perhaps you even think of a Muppet or two. Either way, it’s hard to ignore that animals fulfill a pretty big role when it comes to play.
The beloved sock monkey is easily recognizable, cute, silly, and soft, but where did it originate?
Little green army men marched right into the National Toy Hall of Fame at The Strong on November 6, 2014.
Autumn is upon us, replete with all things paranormal and pumpkin spice. Hollywood once again offers us an opportunity to be terrified for the cost of a movie ticket and large popcorn. Annabelle (2014) isn’t the first “playful” villain that has captured our collective attention: for a half a century, scary toys have come alive in books, on television, and on the big screen.
Seinfeld is not, as people often claim, a “show about nothing.” It is a television show about four narcissists whose seemingly petty dialogue and ripple-effect exploits produced a significant impact on the modern pop culture landscape.
My friends and I embrace game nights: snacks, beverages, stuffed mascots, inspirational posters. Some people don’t, probably because not everyone can handle it when (not if) their true colors emerge in the throes of battle. Similarly, television series use games as plot devices to place characters in opposition to each other, draw out the best (and worst) in their personalities, and reinforce the show’s central themes. Here are some clear winners.
What comes to mind when you hear the term “paper toys”? Whatever you envision, chances are the idea of paper toys in our digital era doesn’t evoke quite the same level of enthusiasm as some other playthings do. Paper toys seem quiet and simple, perhaps even old-fashioned.