My friends and I embrace game nights: snacks, beverages, stuffed mascots, inspirational posters. Some people don’t, probably because not everyone can handle it when (not if) their true colors emerge in the throes of battle. Similarly, television series use games as plot devices to place characters in opposition to each other, draw out the best (and worst) in their personalities, and reinforce the show’s central themes. Here are some clear winners.
Pendulous grey clouds loom ominously to the west. Today is not an outdoor day. Salvation is in the closet, where colorful boxes of boards, cards, and tokens beckon us into other worlds. Games pass the time, make us laugh, and strengthen bonds among loved ones. The Strong is proud to preserve the history of games and inventors.
“Finish him!” “Save the princess!” “Time is running out!” Video game designers excel at creating high-stakes environments. And television has earned some laughs depicting the obsessive players who heed these calls to action. Here are some of the memorable ways television shows have turned video games into life-or-death situations.
The 1980s produced some totally radical slang terms. If prompted, almost anyone in Generations X or Y can spout off their own concoction of half-surfer dude, half-valley girl lingo. (No duh! That’s gnarly!
It's time to play the music It's time to light the lights It's time to meet the Muppets on the Muppet Show tonight
It's time to put on makeup It's time to dress up right It's time to raise the curtain on the Muppet Show tonight
Why do we always come here? I guess we'll never know It's like a kind of torture To have to watch the show
On February 11, 2014, the staff at The Strong and the American public learned of the passing of Shirley Temple Black, actor, politician, diplomat, and former U.S. ambassador. Most Americans, however, know Temple as the most popular child star in Hollywood history.