The Strong’s board game collection is unique in all the world. Unlike specialized collectors, the museum thinks broadly about what it acquires, striving to represent both ancient and modern examples, simple games and complex ones, and extremely typical editions and rare versions for the varieties of play they represent, as well as the cultures that inspired them. So I was delighted earlier this year when Don Lyon of Binghamton, New York, offered the museum the opportunity to select from his collection of board games dating from about 1950 to 2000.
People at Play
Unless you have been out of touch for several days—say, locked in an epic game of Dungeons & Dragons—you have probably heard that Little People, the tiny figures that accompany Fisher-Price play sets, played a big role in the induction announcement of The Strong’s National Toy Hall of Fame on November 10.
On November 10, The Strong announced that the swing had been inducted into the National Toy Hall of Fame, along with Fisher-Price Little People figures and the game Dungeons & Dragons. Though the play figures and the role-playing game surely fit the hall’s criteria for iconic toys, the swing seems so suited to hall of fame status that its 2016 induction falls into the “it’s high time” category.
In the 1970s, a group of gaming friends added the concept of role-playing to the previously straightforward play of war games. Gamers Gary Gygax and his associate Jeff Perrin published instructions for Chainmail, a medieval war game, in 1971. This game differed from all other published war games by including a fantasy supplement based in part on the increased cultural interest in the works of fantasy authors such as J.R.R. Tolkien and Robert E. Howard, author of the Conan series.
In October 2015, I was awarded a Research Fellowship from The Strong. I had access to the library, the archives, the museum itself, and the seemingly endless rows of shelves full of playthings of the past. Both my 14-year-old self and my current 30-something researcher self were in a happy place. My job is to study video games and teach about them—not a bad gig at all, I must admit—and I have been interested in the history and theory of digital and non-digital play for some time.
Being a fan of a professional sports team can be a lot of work. Sure, you can casually flip through the television channels on a Sunday afternoon and watch a few minutes of football, or you can accept some free tickets to a baseball game just to appreciate the sunshine and some stadium hot dogs, but folks who call themselves “die-hard fans” really take their enjoyment of sports to a different level.
Before I came to The Strong, my exposure to pinball had been limited to the Barbie Shakin’ Pinball handheld video game that I received for Christmas 1995. I have definitely come a long way in my pinball knowledge since then, from learning the proper terms for components I never knew existed (pop bumpers are my favorite) to discovering the game’s tumultuous and sometimes scandalous past (mob connections, anyone?). Once I saw the machines up close, I became fascinated with the several different types of artwork that appear on every pinball machine.