In 2010, The Strong received a sizable and generous donation from Prima Games, one of the leading strategy guide publishers in the electronic games industry. The gift consisted of more than a thousand strategy guides for both PC and console video games from 1990 to 2009. Following an eight-month cataloging project, all 1,264 game guides can now be found in the Brian Sutton-Smith Library & Archives of Play’s online catalog.
Aside from gaming, my other passion is baseball—wherever I can find it and in whatever form. Since my youth I have struggled to fill the void between the final game of the World Series and the return of baseball on opening day each spring.
I was getting crushed. There’s no two ways about it—I was being soundly beaten at Ping-Pong by a man forty-five years my senior. I pride myself on being a good Ping-Pong player, but here he was, demolishing me. Serve, miss, point. Serve, miss, point. He was putting unbelievable English on the ball, and I didn’t stand a chance. Of course, I was playing the master, the man who invented the game—the electronic version, that is. I was playing with Ralph Baer, the father of home video games.
Ever since they started appearing in kids’ lives in the 1970s, video games have caused controversy. Many grownups fret that video games keep kids glued to the screen instead of setting up a board game, heading outside to play ball, or engaging in other forms of more traditional play (click here for a great demonstration of this view).It’s true that children are spending more time playing video games.