Statistics sit at the heart of baseball. A hitter’s batting average predicts his success at the plate, a pitcher’s Earned Run Average measures his overall effectiveness, and a fielder’s rate of errors correlates strongly with his likelihood of making a play. Since computers prove effective tools for measuring probabilities and statistics, it is not surprising that some of the earliest applications of computers for game play involved baseball simulation.
My family was cutting-edge back in the 1980s. We had a TRS-80. My father subscribed to 80 Micro. He dabbled in BASIC programming.
“For me, the Cube is a piece of art. It is more than an object with the shapes of a cube made of plastic, more than many colored stickers, more than a puzzle, and it is much more than a gimmick. Like other pieces of art, the Cube is more than itself. Though it may look ever simple at first, it is in fact rather complicated and complex at the same time.” -Ernő Rubik, 2008
Over the past two years, the International Center for the History of Electronic Games (ICHEG) has been working to preserve pinball’s past by expanding its collection to more than 50 historic pinball machines—adding early “pin games” (flipperless predecessors to pinball machines) and electromechanical and “solid state” (electronic) pinball machines to the museum’s unparalleled collection of playthings.This summer (from May 24 to September 7), The Strong is showcasing some of these machines and related materials in Pinball Playfields, a tempo
Anyone who knows me will tell you that I love music. On more than one occasion I’ve enthusiastically announced to friends, “I love songs!” because my musical enthusiasm encompasses a broad range of forms—scores, jingles, top 40 hits, or even the impromptu songs I compose while driving (a regular occurrence).