Electronic Games

The Oldest-Known Computer Baseball Simulation

Statistics sit at the heart of baseball. A hitter’s batting average predicts his success at the plate, a pitcher’s Earned Run Average measures his overall effectiveness, and a fielder’s rate of errors correlates strongly with his likelihood of making a play. Since computers prove effective tools for measuring probabilities and statistics, it is not surprising that some of the earliest applications of computers for game play involved baseball simulation.

Evolution of the Rubik’s Cube

“For me, the Cube is a piece of art. It is more than an object with the shapes of a cube made of plastic, more than many colored stickers, more than a puzzle, and it is much more than a gimmick. Like other pieces of art, the Cube is more than itself. Though it may look ever simple at first, it is in fact rather complicated and complex at the same time.” -Ernő Rubik, 2008

Pinball Lives at The Strong

Over the past two years, the International Center for the History of Electronic Games (ICHEG) has been working to preserve pinball’s past by expanding its collection to more than 50 historic pinball machines—adding early “pin games” (flipperless predecessors to pinball machines) and electromechanical and “solid state” (electronic) pinball machines to the museum’s unparalleled collection of playthings.This summer (from May 24 to September 7), The Strong is showcasing some of these machines and related materials in Pinball Playfields, a tempo

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