Shannon Symonds

ICHEG, the RPO, and Distant Worlds: Music from Final Fantasy

As a child, I always enjoyed playing video games, but I never paid too much attention to the musical accompaniment in the background. It wasn’t until college that I first heard gaming music on its own. Prior to that, I simply enjoyed the music as background noise for games, or as musical cues that prompted me to “jump” or dodge an enemy.

Hunting for Easter Eggs

I recently read Ernest Cline’s novel Ready Player One. The story captivated me and likely appeals to other gaming fans, especially those who—like me—happen to love 1980s pop-culture. Although the book takes place in the future, the plot encouraged me to think more about games from the past. In Ready Player One, America becomes a wasteland. To escape the onset of depression, the vast majority of citizens flee into Oasis, a virtual video game world. When the creator (James Halliday) of Oasis dies, both the real and virtual worlds become chaotic.

Difficulty in Video Gaming

Some video games make us want to throw our controllers against the wall and swear never to play again. But somehow we always seem to find ourselves plopped back on the couch, controller clutched tightly in our hands, determined that this time will be different. Frustration and challenge are part of the appeal of a good game and that fits with much of what we know about what makes good play.

Evolution of the Rubik’s Cube

“For me, the Cube is a piece of art. It is more than an object with the shapes of a cube made of plastic, more than many colored stickers, more than a puzzle, and it is much more than a gimmick. Like other pieces of art, the Cube is more than itself. Though it may look ever simple at first, it is in fact rather complicated and complex at the same time.” -Ernő Rubik, 2008

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