Roger Ebert once said “video games can never be art.” He compared video games to competitive sports, because all these activities involve a winner and a loser. In contrast, Psychology Today blogger David Lundberg Kenrick explored aesthetic philosopher Dennis Dutton’s theory of art and applied it to how people view video games. Dutton says art appreciation is linked to several evolutionary factors including depictions of environmental cues, solving adaptive problems, and expression of sexually selected traits.
In the 2006 New York Times article “The Cute Factor,” Natalie Angier investigated how cuteness affects society. She wrote “scientists who study the evolution of visual signaling have identified a wide and still expanding assortment of features and behaviors that make something look cute.” Cute cues include roundness, floppy limbs, a side-to-side gait, vulnerability, and need, among others. After reading Angier’s article, I realized cute factors affect my game selections.
It's only natural that ICHEG be located in Rochester, a city with universities and colleges that attract students and academics from across the globe. One evening, while reminiscing with a few of them about childhood memories, a student from Portugal recalled the numerous occasions when he skipped religious studies to go to the arcade with change his mother had given him for an after-school snack. He would slip the coins into the slot of the Contra arcade game like he was feeding it communion. He loved the way the mechanical, fast-paced sounds burst from the screen.