Jeremy Saucier

Gauntlet by Design: Creating the Four-Player-at-Once Arcade Game Experience

During the 1970s and 1980s, Atari programmers and designers crafted hundreds of new video game play experiences for millions of people. This summer The Strong will open Atari by Design, a temporary exhibit (June 22 – September 8, 2013) that features one-of-a kind concept art and design documents and explores the designs behind some of Atari’s most significant arcade video games and video game consoles.

Assembling The Avengers: From Comic Book to Pinball Machine

When George Gomez, Vice President of Game Development for Stern Pinball, found out he'd be designing The Avengers (2013) pinball machine, he was truly excited. The 2012 film of the same name was a box office juggernaut, grossing more than $600 million domestically.

Warrior and the Video Arcade Fighting Game

On a recent stroll through the arcade in The Strong's eGameRevolution exhibit, I recalled a favorite childhood memory of my hometown arcade. During the early to middle 1990s, even as arcades declined, young gamers like me hurried to our local arcades after school to pick fights. No, these weren’t real fights, but some players left with sore fingers from mashing buttons and injured egos from too many lost battles.

Selling Electronic Play in Video Game Television Commercials

A few years ago, I asked my students in an American cultural history course to identify logos and slogans from their lifetime. Not surprisingly, since advertising bombards us through print, radio, television, and the Internet, the students did this easily (try this Logo Quiz game for yourself). After this exercise, the class discussed how advertising illustrates changes in social and cultural history.

The Vectrex Turns 30

During the early 1980s, Smith Engineering/Western Technologies founder and Microvision designer Jay Smith III led an effort to develop a portable home video game console capable of emulating such popular vector graphics-based arcade games as Asteroids (1979) and Tempest (1980).

From Training, to Toy, to Treatment: The Many Lives of Full Spectrum Warrior

How do people use games, toys, and other playthings? It’s a question play scholars and historians must grapple with. A blanket, for instance, serves as a warm companion on a cold night, but it may also act as, among other things, a superhero’s cape or a princess’s gown.