Jeremy Saucier

Preserving the First Video Game Merchandising Display Unit

Reading reports about some retail store closings, it’s hard to ignore that many of us often prefer shopping online with millions of products at our fingertips to navigating a shopping cart through the aisles of our local retailers.

Pinball Matters

PinballPlayfieldsEX-SternClusterAs I stood outside The Strong’s new permanent Pinball Playfields exhibit, I couldn’t help but see and overhear our guests’ reactions to the flashing lights and distinct pops and thumps of the pinball machines.

Atari Packaging Design Collection Documents the Art of Selling Video Games

Artist Cliff Spohn’s original package cover artwork for Atari’s Surround (1977), Courtesy of The Strong, Rochester, NY.The Strong has acquired a collection of more than 2,000 drawings, photographs, mock-ups, proofs, and other materials related to the design and production of Atari home and handheld game packag

I Want YOU (to Test Your Grip): Uncle Sam as Arcade Icon

Stern Pinball’s recent announcement of a new line of KISS pinball machines “honoring one of the most influential and iconic rock bands of all time,” reminded me how frequently today’s coin-operated amusement games center on licensed brands, revered characters, and cultural icons.

The Lasting Appeal of Chase Games

Frequently my two-year-old daughter Sidney greets me with two words: "chase, Daddy." It's a request that usually leads to lots of laughter and me circling around tables and chairs as I chase her throughout our house. In psychologist Peter Gray’s book Free to Learn, he notes that young mammals of nearly all species play chase games.

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